


The Age's number can be found in this article in the heading of every Age.ĮT's Ages numerotation is different from vanilla. For example, in ET, if you want to activate the Classical Age type "age 0", for the Late Classical Age type "age 1", for the Age of Revolutions type "age 10", for the Great War Age type "age 12", so on and so forth from "age 0" to "age 13" (if you enter a number above 13, e.g. The number of the Ages follow the historic chronology and start at 0 with the Classical Age. "age 4" the console does not care about capitalization, so "AgE (Number of the age)" will also work, e.g. To switch from one Age to the other with the console, use "age (number of the Age)" (without the quotation marks) and press Enter, e.g. There is therefore a total or 14 Ages in ET (7 before the vanilla time period, 4 from vanilla, 3 after the vanilla time period). After: Industrial Age, Great War Age, Information Age. Before: Classical Age, Late Classical Age, Age of Migrations, Dark Age, Feudal Age, High Middle Age, Late Middle Age. In Extendent Timeline, Ages are linked to Global Ages modifiers.Įxtended Timeline adds some Ages from before and after the vanilla the time period. Each age has a set of objectives that grant power projection and splendor generation, as well as abilities that can be activated using splendor.
#VICTORIA II MODS EXTENDED TIMELINE MOD#
The Extended Timeline mod is divided up into several Ages.
